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Dying Light: The Beast - Monastery

I was responsible for preparing the level art and defining the visual identity for the Monastery interior.
My work involved building the location's character and making the final adjustments to ensure a cohesive atmosphere. I focused on a detailed deco pass and materiality to enhance the storytelling, while balancing aesthetic goals with level design requirements.

Exterior level art and earlier iterations: Wojciech Snopek
Lightning art: Nikolaos Kasolos, Anna Krzemień, Wojciech Snopek, Piotr Wojtas, Łukasz Przybyła
3D art: Marek Picheta